how to maek arm follow mouse in all direcitons?
You could use the Mouse’s Mouse.Hit.Position
to angle it.
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What you would want to do is use a local script to clone the character’s arm, and using the RunService.RenderStepped event, set the arm’s CFrame to the camera’s CFrame every frame. This is the method I used in my gun system:
Edit: In my system I used a custom model instead of the character’s arm, but the same logic applies. Clone the arm and move it onto the camera every frame
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Thanks, but, I was going for something more like this:
Solved. After looking around on a bunch of posts, I saw this solution: How to make arm follow mouse - #45 by cocomastww123_v20
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