Hello,
I want the arm to move like any normal human arm would. I used your script and modified it for R6
(Here’s my thread)
And the arm rotates itself based on the local Y axis and that’s not how a normal human arm would move when pointing side to side. The local Y axis itself doesn’t move unless you want to turn a knob or something.
I encountered another issue while making the script R6. The arm rotates relative to its original position instead of the shoulder joint. I basically want the arm to rotate its local y axis based on the movement of the mouse.
My script, btw
wait(2)
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local plr = Players.LocalPlayer
local char = plr.Character
local mouse = plr:GetMouse()
mouse.TargetFilter = workspace
local armOffset = char.Torso.CFrame:Inverse() * char["Right Arm"].CFrame
local armWeld = Instance.new("Weld")
armWeld.Part0 = char.Torso
armWeld.Part1 = char["Right Arm"]
armWeld.Parent = char
local lastmou
RunService.RenderStepped:Connect(function()
lastmou = mouse.Hit.p
local cframe = CFrame.new(char.Torso.Position, mouse.Hit.Position) * CFrame.Angles(math.pi/2, 0, 0)
armWeld.C0 = armOffset * char.Torso.CFrame:toObjectSpace(cframe)
end)
Basically this is what I am talking about when I talk about relative to the mouse motion
Diagram:
- Br, iSyriux