how can i keep an attachment i make in a part stay straight? (relative to the part)
ive been calculating, removing inverse rotations blabla i think 10 different methods all of them are never perfectly straight or work.
i remove the rotation, then put my desired rotation and its still off by like 10 degrees for some reason bruh ( keep in mind when i edit in game and set the rotation to that its straight)
what i want: ____________________________ what i get:
I’m sorry I’m stuggling to understand what you are trying to do, just tried in studio and is straight to the part, are you wanting to offset from here or something?
I did use math.rad I’m guessing you forgot to add when making the post
local part = workspace.Part
local attach = Instance.new("Attachment",part)
attach.WorldPosition = part.Position
attach.WorldCFrame = part.CFrame
attach.WorldCFrame *= CFrame.Angles(math.rad(180),0,0)