How to make bezier barrage effect

for i ,  v  in pairs(LeftArmModel:GetDescendants()) do
	if v:IsA("Texture") or v:IsA("BasePart") or v:IsA("Decal") then
		v.Transparency = .2
		TweenService:Create(v,TweenInfo.new(.2),{Transparency = .4}):Play()
	end
	if v:IsA("Motor6D") then
		v:Destroy()
	end
end

i made this and its not working

What exactly do you mean by bezier barrage effect punches/anime game? and also could you give an example or illustration of your expected result

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https://gyazo.com/f4b4a38d7b1923403275b14d3b2f57c0 like this my script is like its just appear behind me and not going infront what is the problem

do you want the stand to stay in front of your character
because it looks fine to me tbh
What exactly is your goal

no that was YBA i want to make the barrage like him

how does your’s look like right now
lemme see your own

this is mine i want to make it like YBA the effect show but not bezier https://gyazo.com/b1e42bbf86b4e66dff211fc596c87b30

or u got a way to improve my barrage effect?

image
I believe you could make a movement effect using either particles or most likely trails
other than that I don’t see much of a difference

why is this marked as a solution i dont think you understand what bezier curves are, they’re slightly curving/deviating towards the end point

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then what should i do to make my barrage curve , and this is my new script

TweenService:Create(RightArmModel.PrimaryPart,TweenInfo.new(2,Enum.EasingStyle.Back,Enum.EasingDirection.Out),{CFrame = RightArmModel.PrimaryPart.CFrame * CFrame.new(0,-15,0)}):Play()

dont use tweenservice for non linear motion. use runservice

How to use runsevice to create a bezier barrage?

deltatime for the time parameter