How to make blender cave

Hey so i’m planning to make a game with mostly underwater caves and i want my game to have realistic graphics which is possible with blender modeling shown here but how would i entirely do this? In studio you just have to draw out the terrain.

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Holy- I am gonna keep my notifications on this cuz this is just- wow I want to figure that out.

i mean i can do the texture and such but the lighting, importing etc will be difficult because its meshes

oh ok then well good luck my good man :+1:

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There’s no specific way to do it but here’s some ways you might find useful:

  • Use a terrain add on to generate a cave then take a piece of it. Then manually model the stalactites.

  • Manually model everything.

  • Model the details like stalactites and stuff like that and do the terrain in studio then combine them.

  • Sculpt and texture everything

Hope this helped!

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