Hey so i’m planning to make a game with mostly underwater caves and i want my game to have realistic graphics which is possible with blender modeling shown here but how would i entirely do this? In studio you just have to draw out the terrain.
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Holy- I am gonna keep my notifications on this cuz this is just- wow I want to figure that out.
i mean i can do the texture and such but the lighting, importing etc will be difficult because its meshes
oh ok then well good luck my good man
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There’s no specific way to do it but here’s some ways you might find useful:
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Use a terrain add on to generate a cave then take a piece of it. Then manually model the stalactites.
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Manually model everything.
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Model the details like stalactites and stuff like that and do the terrain in studio then combine them.
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Sculpt and texture everything
Hope this helped!
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