The other arm doesn’t lift up, I’ve tried messing around with C0’s and C1’s but that didn’t help at all.
I’m considering making an animation for it but before i do i wanna see if there’s another way to do it.
You can make your own animation with both arms out then just replace the toolidle animation id in the animation local script to your asset animation assetid. You can do this by forking the animation script under the character model then putting it inStarterCharacterScripts.