Hi, I am trying to recreate something similar to the NPC chats seen in Adopt Me. Most of it seems pretty straight forward using the built in bubble chat system, however one thing that I am struggling with is the layering. The chat bubbles always seem to appear behind characters, but the one seen in Adopt me is able to always be on top. Anyone have an idea how to achieve this?
I have taken a look at the BubbleChat.client.lua to see if I can just add an AlwaysOnTop = true to the billboard gui of the chat bubble but it seems like
ChatService:Chat(adornee, text)
fires this
ChatService.Chatted:connect(function(origin, message, color)
this:OnGameChatMessage(origin, message, color)
end)
which just hits this inside OnGameChatMessage and returns.
if UserRoactBubbleChatBeta or (UserPreventOldBubbleChatOverlap and ChatService.BubbleChatEnabled) then
print("Returning in OnGameChatMessage")
return
end
So I am a little confused on how the chat bubbles are even rendering and how I can go about modifying them to always show on top for NPC’s similar to how Adopt Me has done it. Appreciate any advice I just want the text to always be visible