I wonder how arsenal does so that when the weapon is fired the bullet comes out quickly and I clearly know that it does not use bodyvelocity, nor linear velocity and of course neither TweenService. The other thing is that when you fire the gun and move to the side, the bullet goes so fast that you can’t see the bullet next to the gun. (Those who know how to create weapons will understand me). I’ve seen a lot of people say that FastCast is a good resource and that’s true. but the problem is that I don’t understand it and I also want to make the bullet visible when the beam fires. I know there are many topics about this but they never give what I want.
if you are going to come to give me a direct link to the fastcast module please I beg you to at least explain it to me how it works or how I could do it I know how to program but the problem is that I don’t know how to do it the bullet was seen next to the ray. and by the way I want the bullet to fly fast
Fastcast seems to be a great module for bullet raycasting.
The Fastcast API contains all the information regarding the Fastcast module:
I know I’m very annoying but could you send me a direct link that talks about the projectiles please. let’s do it for a solution
Sure thing lol.
Here is a great youtube tutorial which helps you with creating a gun using the Fastcast module:
Hey, but you don’t know how to do it for a good bullet physics. I already saw that tutorial and I even know how to do it without FastCast. I want the bullet to have a good displacement. Do you know more or less how it would be? with CFrame? or with some different method. no beams or trails or maybe MeshPart would be used. I don’t know.
I am a little confused could you elaborate more please?
as the above man shows. you don’t see the displacement. I know that to give an illusion of displacement you must use some kind of effect. but the question here is: what type of effect should i use? trails, beams or any other that you know.
Personally I use a trail but it comes down to whichever one you’d prefer. Both seem to do good.
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