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What do you want to achieve?
I need a round bumper car with a constant speed. The car glide a certain distance after being collided, and then resumes a constant speed.
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What is the issue?
When the touched event occurs, I cannot know at which point the collision occurred. I need the collision point to calculate which direction the car should glide in. -
What solutions have you tried so far?
I can use mathematical formulas to calculate the tangent point of two circles. However, in actual games, the values of the coordinates are not rigorous, which makes it impossible to calculate correctly.
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I quickly watched this video before posting, but its effect is similar to that of a normal car.