How to make car have better steering and driving?

I made a car with a video but its just very weird. Its way to slippery, and if you turn while going somewhat fast, you can barely turn.


seat:GetPropertyChangedSignal("Steer"):Connect(function()
	frontLeft.PartB2.SteeringConstraint.TargetAngle = steerAngle * seat.Steer * 2 + seat.Throttle
	frontRight.PartA2.SteeringConstraint.TargetAngle = steerAngle * seat.Steer * 2 + seat.Throttle
end)

seat:GetPropertyChangedSignal("Throttle"):Connect(function()
	frontLeft.Wheel.WheelConstraint.AngularVelocity = speed * seat.Throttle
	frontRight.Wheel.WheelConstraint.AngularVelocity = speed * -seat.Throttle

	BackLeft.Wheel.WheelConstraint.AngularVelocity = speed * seat.Throttle
	BackRight.Wheel.WheelConstraint.AngularVelocity = speed * -seat.Throttle
end)
2 Likes

This is actually more of a Building question, not a Scripting question.

Tune it by changing the Density and Friction Properties of your wheel Parts.

I’d start with wheel Density of 1.5 - 2, and Friction of 1.5, then experiment until it handles the way you want.
Also you can control the acceleration by changing the HingeConstraints MotorMaxAccleration.

2 Likes

THANKS BRO!! Don’t know why I haven’t thought of changing the wheel properties

1 Like

Make sure to mark @Scottifly’s post as the solution

Also, if you make a car that is longer, you increase the wheel friction even more to allow for better steering, in the future if you want a drift chassis(in this case drifting was unwanted) decrease TurnSpeed and decrease wheel friction.

Lastly, wanted to let you know, your mic audio was playing in the video not sure if you noticed

1 Like

Oh lol,. Thanks for telling me

1 Like

Oh, another way of tuning cars is to change the Density of the Chassis.
Heavier chassis’ give more drift and help to dampen suspension setups if you have them.
Lighter chassis’ are quicker to react to steering and rebounding off other objects/vehicles.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.