So im wanting making a game based off of “Crossy Road” I feel like it would be quite simple as I just need to make a invisible kill block at the front of the car. Now I’m going to put the models on a conveyer belt, but I don’t want the player to move on the conveyer belt. Would there be another way to do it? Or is there not another way to do it?
You can add an if statement like this:
if hit.Parent:FindFirstChild("CarBoolean") then
--do stuff
elseif hit.Parent:FindFirstChild("Humanoid") then
return
end
Regular solution
I believe changing the collision groups so that the conveyor cant collide with the player but it can with the cars.
(Excuse me if I’m wrong, I don’t know if cantouch
and canquery
still transfer over groups)
An alternative solution:
You can use tweens to make the cars move instead of a conveyor.
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