How to make certain parts avoid interfering occluded highlight making borders?

I want the occluded highlight to create borders avoiding certain parts, but i can’t figure out a suitable way.

this picture showing why i want to do it.

캡처2

i tried put them in same group and set highlight’s ardonee and it didn’t work.

and i tried setting part’s transparency to over 0.01 but it have glass issue.
캡처3
now i have to ignore glasses too. lol

Let me talk about my concern again, i have to create highlight making permeable border with differentiation.

1 Like

this is my instant solution.
i rendering transparency highlight part between character and camera.

but this cannot be absolute solution. i need another way!

if there is no way, i need to post feedback for this.

but i have no permission for feedback