How to make certain parts uneffected by lighting?

I’m currently trying to make an effect where a character goes completely black. I’ve managed to make it work for the rest of the body parts by making the material neon, but it won’t work for the head.

I’ve tried: making the part neon, adding a texture instance to it, changing the texture id, and changing the vertex color.


Try using the Highlights (put it over the whole character), and making the FillColor black (0,0,0), making the FillTransparency 1, making the outlines invisible (OutlineTransparency = 0) and setting the DepthMode to Occlude.

Head is a Mesh applied to a Part. To make this work the head should be a MeshPart instance.

I didn’t see that highlights were added, thanks a lot.

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