So, I made an animation (I am pretty new to making these) and the Character should remain in the pose after the animation has finished. But it always reverts to the idle animation.
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Generally the animation has two options, single, where it executes an animation with end, or in Loop where it makes circles, it depends a lot on where you are doing this animation, if the program has these ways to save the final animation.
I am sorry. I don’t know what you mean I learning scripting.
I say that this can be solved with a looping animation, creating a looped animation. basically in the animation file and not in the programming.
You can do Animation:AdjustSpeed(0)
and it will pause the animation.
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To add onto this you can add a KeyframeMarker in the animation itself right before it ends on the pose you want and then use Animation:AdjustSpeed(0) once it hits that MarkerReached signal.
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