this script makes the character dash towards the person they are locked on to
local Direction = (pos - targ.HumanoidRootPart.Position).Unit
for i=20,0,-1 do
Events.DisableP:FireClient(player,true)
Events.VChange:FireClient(player,Direction * i * -3.5)
hrp.Velocity = Direction * i * -3.5
task.wait()
end
How would I make the character instead dash sideways, strafing around the person they are locked onto