How to make character unable to get up

Hello,

I am currently developing a ragdoll system and I stumbled upon a issue. I am trying to make sure the character does not get up after being tripped/ragdolled. To trip the Character I set the HumanoidRootPart.Orientation.Y to 90. This caused the character to trip:

https://gyazo.com/dc27e6dd0ecff8e53e01140bb4eb3106

However, the character gets up again on its own, how do I prevent this?

Disable getting up state.

After I ran
Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false)
The Character still got up.

Did you put it in server script?

It depends on who the network owner is. If it’s the server then do it on the server. If it’s the client then do it in a local script.

1 Like

Yes I did. It still made the character stand up.

Try put it in local script. wwwwww

Just do this.

game.Players.LocalPlayer.Character.Humanoid.PlatformStand = true

Their limbs will be no collision and you have to create collision for each limb so I think just disable getting up state would be easier than doing that.