I am currently developing a ragdoll system and I stumbled upon a issue. I am trying to make sure the character does not get up after being tripped/ragdolled. To trip the Character I set the HumanoidRootPart.Orientation.Y to 90. This caused the character to trip:
Their limbs will be no collision and you have to create collision for each limb so I think just disable getting up state would be easier than doing that.