How to make Characters Spawn With R6 Blocky Rig

So I’ve been trying to make an R6 Blocky Game but I can’t because I need to do this first!! I’ve seen and followed many tutorials on the forum but they don’t work can someone pls help me.

game:GetService("Players").PlayerAdded:Connect(function(Player)
	Player.CharacterAdded:Connect(function(Character)
	repeat wait() until Character:FindFirstChildOfClas("CharacterMesh")
		for i,v in pairs(Character:GetChildren()) do 
			if v:IsA("CharacterMesh") then
				v:Destroy() 
	
			end 
		end 	
	end)
end)

If you want R6, then you need to publish the game, then under game settings enable R6. Its default on R15.

i put 1 s instead of 2 that’s why it was broken

what do u mean with “i put 1 s instead of 2 that’s why it was broken”?

No way you bumped this, it was solved 3 years ago, but if you really have to know he used

FindFirstChildOfClas()

instead of

FindFirstChildOfClass()

oh, ye idk how i bumbed into this, lol.