How to make checkpoints closer in pathfinding

I am making NPCs using the pathfinding service and I find it unrealistic that in certain areas, it would be really “choppy”. I wanted to know if there was a way to compute the waypoints closer to each other to make the experience smoother. Thanks

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Since pathfinding is based on a navmesh system, it’s not likely that you can fix the choppiness in some areas.

Although you have no control over the waypoints themselves, the only way you could “change” them to be closer would be to use math and create more waypoints.

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