i want to make a in-game studio so players can make their own games but the problem is how would i make it so players can code in-game and i realised that functions like game.Players.PlayerAdded would not work since a player would join before any User-made script was ran.
You use loadstring() in a server side script
what if players need to make local scripts for their games
Well the script using the loadstring()
Would be different script and not in-game I don’t know a way to run local scripts as loadstring, because times you need it, it would break the loadstring.
I dont know if you can use loadstring in a local script, but I would say no.