How to make colour changing meshes in blender

  1. insert the mesh you want the colour changing mesh to take the shape of
  2. insert a plane and apply an array modifier to it deselect relative offset and check constant offset.
  3. set the distance in the z direction to around 0.05, you can change it depending on the level of detail you want.
  4. add a cube and scale it up so that it covers both the planes and the original mesh.
  5. add a boolean modifier to the cube, make sure it is set to difference and set the object to your original mesh
  6. delete your original mesh. You should be left with your planes and a cube with a hole in the shape of your original mesh in it
  7. add a boolean modifier to the planes, make sure it is set to difference and set the object to the cube.
  8. apply the array and boolean modifier
  9. delete the cube
  10. duplicate the planes and shift up by 0.001 m
  11. flip the normals on one of the set of planes
  12. give each mesh a different material with a different base colour ( you will have to make a texture if you plan on importing into roblox studio )

here’s a lil vid if instructions were unclear

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