Hello. I’m working on a game where I need to control a flying object. I want the object to be able to: Stay in the air, Move to the exact position, I’m not very experienced with this so if anyone could help I would appreciate it.
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You would maybe need a body force and a body velocity(With the maxforce of inf,0,inf)
and the body force would need a little math
like
local ImaginaryPart = workspace.Part
local BodyForce = Instance.new("BodyForce")
BodyForce.Force = Vector3.new(0,workspace.Gravity*ImaginaryPart:GetMass(),0) -- Antigravity
BodyForce.Parent = ImaginaryPart
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sorry if im wrong because im not that well with forces
It makes the part fly up, So that’s not working
You need to do :
local ImaginaryPart = workspace.Part
local BodyForce = Instance.new("BodyForce")
BodyForce.Force = Vector3.new(0,ImaginaryPart:GetMass() - workspace.Gravity,0) -- Antigravity
BodyForce.Parent = ImaginaryPart
Not working either, I don’t know why tho
Its basically the same thing
Check if the part has massless checked or not