I want to make an item information frame for items in my game, similar to this:
the frame changes sizes based on the frames inside it. I want to make something similar, however when i tried changing the automatic scaling on the parent frame and inside frames to Y, it scales weird:
the text sizes inside get bigger, i want them to maintain the same size but i didnt want to use pixel sizing instead because it would look odd on bigger/smaller screens.
Assuming you have automaatic text scaling turned on, you might be able to use a Aspect Ratio Constraint instance to prevent the TextLable oversizing, therefore controlling the overall text size without adding limits for other devices.