How to make custom hotbar?

Ok so, I often see popular games with cool hotbars, I wonder how can I do it, I searched youtube, but I didn’t find any basic ones. Thanks in advance

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One approach to this would be to create a ScreenGui in place of where the hotbar normally is, then adding a GuiButton. Program those buttons to send an Event using RemoteEvent whenever you need to equip/unequip. To fetch their current inventory, you can use a RemoteFunction.

Before all of that happens, you need to disable the Backpack using StarterGui on a LocalScript.

-- Inventory Manager

local RemoteEvent = game.ReplicatedStorage.RemoteEvent
local RemoteFunction = game.ReplicatedStorage.RemoteFunction

function Unequip(Player)
    local Tool = Player.Character:FindFirstChildOfClass("Tool")
    
    if Tool then Tool.Parent = Player.Backpack return true else return false end
end

RemoteEvent.OnServerEvent:Connect(function(Player, Item, Equip)
    if Player and Player.Backpack and Player.Backpack:FindFirstChild(Item) then
        if Equip then
            Unequip(Player)

            Player.Backpack:FindFirstChild(Item).Parent = Player.Character
        else
            Unequip(Player)
        end
    end
end)

RemoteFunction.OnServerInvoke = function(Player)
    return Player.Backpack:GetChildren()
end
-- LocalScript, to Handle Generating the Gui

local RemoteEvent = game.ReplicatedStorage.RemoteEvent
local RemoteFunction = game.ReplicatedStorage.RemoteFunction
local Backpack = RemoteFunction:InvokeServer()

for k, v in pairs(Backpack) do
    -- Gui Code Here
end

-- Part of LocalScript that Equips/Unequips Tools

for k, v in pairs(GuiButtons) do
    -- Assuming 'k' is the item name

    local ToEquipBool = Instance.new("BoolValue", v)
    ToEquipBool.Name = "ToEquip"
    ToEquipBool.Value = false   

    v.MouseButton1Click:Connect(function()
        local ToEquip = not v.ToEquip.Value

        -- Code to Handle Button Animations

        RemoteEvent:FireServer(k, ToEquip)
    end
end
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Thanks so much! This helped me alot!

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