I have been trying to make a beam aka a Kamehameha extend in the direction of where the mouse is facing but i don’t really know how to go about doing it. I have tweened the end part to go along the mouse vector and the beam to tween foward so far.
bigBall:SetPrimaryPartCFrame(char.HumanoidRootPart.CFrame * CFrame.new(0,0,-3))
bigBall.Parent = workspace.Ignore
beam:SetPrimaryPartCFrame(char.HumanoidRootPart.CFrame * CFrame.new(0,0,-3))
for i,parts in pairs(beam:GetChildren()) do
if parts:IsA("BasePart") then
parts.Orientation = parts.Orientation + Vector3.new(0,90,0)
end
end
beam.Parent = workspace.Ignore
BigBallEnd:SetPrimaryPartCFrame(char.HumanoidRootPart.CFrame * CFrame.new(0,0,-3))
BigBallEnd.Parent = workspace.Ignore
local tweenInfo = TweenInfo.new(3, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0)
local X_INCREMENT = 500;
local endTween = {Size = beam.PrimaryPart.Size + Vector3.new(X_INCREMENT, 0, 0),
CFrame = beam.PrimaryPart.CFrame * CFrame.new(X_INCREMENT/2,0,0)
}
local tweenbeam = tweenService:Create(beam.PrimaryPart, tweenInfo, endTween)
tweenbeam:Play()
tweenModelSizeXIncrement(beam, 500, 3)
local endTweenBig = {CFrame = CFrame.new(BigBallEnd.PrimaryPart.Position + mouseHit.LookVector * 500 ) }
for i,parts in pairs(BigBallEnd:GetChildren()) do
if parts:IsA("BasePart") then
local tween = tweenService:Create(parts, tweenInfo, endTweenBig)
tween:Play()
end
end