how to make dialog choices make a part unanchor
no idea how to do this
look up dialogchoiceselected and others (i dont want a new menu)
how to make dialog choices make a part unanchor
no idea how to do this
look up dialogchoiceselected and others (i dont want a new menu)
local Part = workspace.Part;
PATH_TO_DIALOG.DialogChoiceSelected:Connect(function(Player, Choice)
if (Choice == PATH_TO_DIALOG_CHOICE) then
Part.Anchored = false
end
end);
This?
i tried dialog choice selected but it didnt even print the “hello” >:C
ill try again maybe i misplelled somthing
yeah no hello : (
local dialog = script.Parent
dialog.DialogChoiceSelected:Connect(function(Player, Choice)
print("hello")
if (Choice == dialog) then
workspace.mugman.NoobHead2.Anchored = false
print("hello")
end
end)
--- this is in a local script
does it usualy work when you do it?
dialog is very broken u should instead try making a dialog gui ( trust me ive been through this )
i was fearing that : (
thanks anyways : )
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