How to make different saturation between parts and lighting

  1. What do you want to achieve? Keep it simple and clear!
    So I’m trying to make a time stop effect which makes the screen go black and white only (by this I mean making Lighting.ColorCorrection.Saturation = -1) but I wan’t to be able to still see the player colors only and not the building

Example:

  1. What is the issue? Include enough details if possible!
    I can’t seems to think about how to make this myself

  2. What solutions have you thought of so far?
    I tried searching for solution but none of them was the thing I’m looking for

Thank you for anyone who replies to my question :slightly_smiling_face:

  1. ViewportFrame over the whole screen, with cloned character parts in the ViewportFrame.

  2. Camera set to the same CFrame as the real camera every frame, as well as all of the character parts.

  3. Lighting set to whatever your normal lighting is inside the ViewportFrame.

  4. And finally transparent background on the ViewportFrame so you can see the rest of the world.

That’s why the character in your example has a very slight outline around them - you can see this when using a ViewportFrame with transparent background.

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