How to make dolphin not cancollideable

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This here is Jeff. I tried to make Jeff not cancollideable but every time I do and I go into play he just disappears. He’s a Humanoid bound together by Motor6Ds. Anyone know how to make him not disappear?

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This has happened to me as well.
Try re-importing Jeff into studio.
also, I would die for Jeff :+1:

What do you mean re-importing Jeff into Studio?

I love the model!

If collisions are off it’ll fall through the floor, if you’re trying to animate and the root part isn’t acted on during it, try adding BodyPosition into the root part with MaxForce (0, inf, 0) so it holds the root part at the right height, but doesn’t restrict movement. The height of the animated parts will change as normal.

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Re-import meaning, If the parts were added into studio via a file, delete Jeff and add in his meshes again.
Or, save Jeff as an rbxm file and add him in again through that.

Tried that, Jeff appears to be floating above the water like some kind of Messiah dolphin

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Nevermind, I got it to work. WIll I still be able to tween it’s position, or will I have to tween the RootPart’s body position when I want to move the model?

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When you’re tweening it, you can remove the BodyPosition as the Tween holds the part in place as it moves (but while tweening it I recommend anchoring the RootPart so it doesn’t jitter), then create a new BodyPosition with the new Vector3, then unachor it and it should stay in place.