How to make DragDetector system not bad?

Hello, I’m looking to make an item dragging system with the same physics as the system in this game, (CRAZY CHEFS! 👨‍🍳 - Roblox) , but can’t replicate it right, anyone have any ideas on how to replicate the physics? Thanks!

How my current (bad) system works:

  • Player grabs item, ReferenceInstance is set to the Player’s HumanoidRootPart
  • Dragging is strange and impossible to control precisely
  • Settings below:
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