Well, I don’t want the players to just touch the coin and then give the coin.
I want it so that more than one can ‘attach’ them self to the part and do damage to the part. Then once the health of the part has dropped down to 0, then give everyone coins.
Well, you would have your own attack system since we can’t provide that for you. As for the coins you would scatter the coins around and connect a RenderredStepped on the client and loop through all the coins and check the magnitude from the coin to the player and if it’s in an acceptable range then tween the coin towards the player.