How to make FastCast look good?

I want to add firearms to my game and I’ve came to a problem. I will be using FastCast to make my guns, but since I will use it on client, I don’t know how to properly replicate the bullet visuals to server.

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To replicate bullet visuals from client to server when using FastCast, you can create a RemoteEvent to send bullet data from the client to the server. On the client, when a bullet is fired, send the relevant information (such as starting position, direction, and any other necessary parameters) to the server via this RemoteEvent. The server can then use this information to create a visual representation of the bullet for other players. To optimize performance, consider using a buffer system to send multiple bullet data points in a single network request, reducing the number of individual RemoteEvent fires. Additionally, implement a reconciliation system to handle any discrepancies between client and server representations.