so I made this slime with the animations and all that with the ultimate goal of having it aggro towards the player within its range. However, it seems that the slime character doesn’t follow the player even when using commands like MoveTo(). I am using an FBX model, but do I need a humanoidrootpart in order for this to work? However since this an FBX model I have a feeling adding a humanoidrootpart would break it of I were to add it in as is. Do I need to add a humanoidrootpart during the Blender phase in rigging? Or is it better to have this fbx model as cosmetic, and have an invisible humanoid do the movements and all that