Hello i have an issue because my FBX model doesn’t play animations even with humanoid. can someone tell me why?
if it helps here’s the code
local humanoid = script.Parent.Humanoid
local animation = script.animation
local idle = humanoid:LoadAnimation(animation)
idle:Play()
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If you are reffering to an externally rigged and weight painted mesh/model then you need to add an AnimationController to the model and call LoadAnimation() on that instance
Although by my experience that’s usually added automatically if you use the rig-importing thingy
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yeah i use the rig importing. unfortunatly your way doesn’t work 
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