Ok, so i wanted to make a supernova where the forcefield effect lasted a lot longer instead of disappearing, but I dont know how. Here was my attempt at it: https://gyazo.com/638deeafb956a87547c2ece4c00f9328, but as you see, it clearly failed.
Any help would be appreciated!
Hi Soul, quite simple really. just use:
player.Character.ForceField.Visible=true
and apply a timer to it for the time duration that you require and then set it back to the false boolean once the timer has completed
@Saintyboy2 The OP is referencing the “supernova” presented inside of the GIF on the post, which uses the Force Field Material. What you are referencing is the actual forcefield when a player spawns inside of any game, which is different from this.
For the question of this post, I don’t think you can change the duration or the speed of the effect it has with textures. Maybe try looking on the announcement for some information on the material.
Ah - point taken desinied, i originally couldn’t open his link but now i see what you mean.
The 4th bullet about how the alpha channel controls the animations is probably what you’d want @ OP