As title says, how to make hole like this? I use UnionAsync but it does’t really works. That is what happens:
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Negate the hole part first then union them
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That part is negate whole time, unless I have to do it using script
Make sure the negated part has the same transparency, colour and material too
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Problem is, I want to make so player cut that hole, which means that negated part must be transparent. any other way i can do it?
Do you mean you want a system where the player cuts holes in objects?
They trigger proximity prompt and hole is bring madr
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