Hello there,
I recently made a simple gun but I need when you press left mouse button it will zoom the camera like in this images, (All images are screenshoted from game The Wild West)
Thanks for any help!
Hello there,
I recently made a simple gun but I need when you press left mouse button it will zoom the camera like in this images, (All images are screenshoted from game The Wild West)
Thanks for any help!
You can get the player camera and reduce field of view!
No, You don’t get it I wanna ofset it from camera like shift lock
There is only one image at your post, hard to understand what you mean.
If you want to change the camera subject or offset, they can be set the same way directly from camera properties.
Well I did this script and I get this
Mouse.Button2Down:Connect(function()
if Equipped == true then
local tween = game:GetService("TweenService"):Create(workspace.CurrentCamera,TweenInfo.new(1),{FieldOfView = 50})
tween:Play()
local tween1 = game:GetService("TweenService"):Create(Player.Character.Humanoid,TweenInfo.new(1),{CameraOffset = Vector3.new(2,0,0)})
tween1:Play()
Player.CameraMode = Enum.CameraMode.LockFirstPerson
end
end)
-- UnZoom
Mouse.Button2Up:Connect(function()
if Equipped == true then
local tween = game:GetService("TweenService"):Create(workspace.CurrentCamera,TweenInfo.new(1),{FieldOfView = 70})
tween:Play()
local tween1 = game:GetService("TweenService"):Create(Player.Character.Humanoid,TweenInfo.new(1),{CameraOffset = Vector3.new(0,0,0)})
tween1:Play()
Player.CameraMode = Enum.CameraMode.Classic
end
end)
This what I get
Humanoid.CameraOffset is what you’re probably looking for. Combine it with a little change of your FoV and you’ll get an appealing result.
You’ll need to address the right mouse button (MouseButton2Down
I believe), then do if MouseButton2Down
, adjust the camera offset with Humanoid.CameraOffset
. This creates a toggle zoom I believe, not too sure about that. You can also look in gun kits in the Toolbox for ideas.
MouseButton2Down
is used for gui buttons, and Button2Down
is used for mouse
Ah yes I see, thanks for correcting me.
mouse.Button2Down:Connect(function()
local camera = game.Workspace.CurrentCamera
camera.FieldOfView = 40
end)
mouse.Button2Up:Connect(function()
local camera = game.Workspace.CurrentCamera
camera.FieldOfView = 70
end)
end)
Let me help with some of my own code:
first keep in mind u can use this code wherever u want u can set the keycode(key in the keyboard to whatever you want but if you looking to aim let it like this)
STEPS:
First create a variable that says something like
local aiming = false
then just you might wanna keep in mind that i will teach you to use this zoom in effect by CFrames So lets just go like this
if aiming then
local tween = Tween:Create(cam, aim_tween, {FieldOfView = 70/1.2})
tween:Play()
aimcf = aimcf:Lerp(weaponData.AimCFrame, 0.2)
else
local tween = Tween:Create(cam, aim_tween, {FieldOfView = 70})
tween:Play()
aimcf = aimcf:Lerp(CFrame.new(), 0.1)
end
when we have these lines of code in just use a module script or where all your weapons settings are and create a cframe value something like
[ModuleName].AimCFrame = CFrame.new(any value that you might use to make it look good)
and forgot to say that you need to create a variable on the local script that state the aim_tween
local aim_tween = TweenInfo.new(
0.1,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
0,
false,
0
)
hit me up if it doesnt work and ill try to help you!, give a like if this answer was useful, have a great day
thanks for your guide ^^