Hi guys, today I’m having a bit of an issue concerning my rig. I have set up a script so the player’s head moves with the camera, however I want to sort of weld the hands to the head so they move with the head.
Here’s my rig (it’s r6):
Not having issue with a script, rather just want to find out how to weld the hands to the head in such a way that doesnt interfere with animations or anything else.
My bad, just insert “WeldConstraint” instances into the character and set the “Part0” and “Part1” properties to the head and hands of the character respectively. Does the head move with the camera as it stands?
In most rig setups, the child follows the parent. If you change the hierarchy though, your animation is going to misbehave. You can always rebuild animations though
I reckon constraints won’t work for my use case. I’ll look into mainpulating the hand’s motor6d’s to match with the head, when I’m done i’ll update my post