I am trying to make a dodge roll system in my game that gives temporary invincibility, but I have no Idea where to start.
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Well as a start you could give the player a forcefield and make it invisible so that they are unavailable to take damage at all.
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if u have a dodge roll system or make one, add this to it:
local ff = Instance.new("ForceField")
ff.Parent = player.Character
ff.Visible = false
ff.Name = "RollFF"
task.wait(1) -- u have to edit this number to what u need
ff:Destroy()
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im pretty sure forcefields stop allowing the user to take damage if they take damage by humanoid:TakeDamage(50)