how to make if you have a tool equipped when you interact with the proximity prompt something happens else do something else the proximity prompt
I need to have an idea of how to do it because i dont think how it could work
how to make if you have a tool equipped when you interact with the proximity prompt something happens else do something else the proximity prompt
I need to have an idea of how to do it because i dont think how it could work
just check if the tool you are looking for is a child of the player’s character then if that’s the case then do the thing you are trying to do
I tried this, do you think this will work?
local SpecificTools = {
“Tool”, “Tool2”
}
script.Parent.ProximityPrompt.Triggered:Connect(function(player)
local character = player.Character
if character:FindFirstChildOfClass("Tool") then -- Checks if a player has a tool equipped.
if table.find(SpecificTools, character:FindFirstChildOfClass("Tool").Name) then
print("outcome 1")
else
print("outcome 2")
end
else
print("outcome 2")
end
end)
yeah that looks good, if you have any other questions then just ask