I want the image buttons to be visible when the player touches a block. The image buttons do not become visible.
Not sure if this is related, but while the game is running, when I make them visible on the client mode through the properties panel, it does not work. When I switch to server mode, by clicking the visible value to on in properties it does work.
In local script:
hover.Seat.ChildAdded:connect(function(child)
print("Printed")
camera.CFrame = hover.Seat.CFrame * CFrame.new(0, 10, 0)
player.CameraMinZoomDistance = 14
upgui.Visible = true --None of gui working
upgui.Active = true
dngui.Visible = true
dngui.Active = true
print("Printed 2")
end)
Part.Touched:Connect(function()
-- Set the uis visible
end)
Part.TouchEnded:Connect(function()
-- Set the uis to invisible
end)
Sorry, forgot to put that part in the description. I’ve edited in. The properties panel shows that visible is activated but the gui doesn’t actually become visible.
See any errors in the console?
Nope. I’m really confused because the properties panel says it’s visible.
Perhaps you’re changing their visiblity to false in another function?
Could you show me the whole code?
Sure
local player=game.Players.LocalPlayer
local camera = workspace.CurrentCamera
local hover = workspace.Hover
camera.CameraType = Enum.CameraType.Scriptable
local upgui = game.StarterGui.Hovercc.Up
local dngui = game.StarterGui.Hovercc.Down
local w,a,s,d,up,dn
hover.Seat.ChildAdded:connect(function(child)
print("Printed")
camera.CFrame = hover.Seat.CFrame * CFrame.new(0, 10, 0)
player.CameraMinZoomDistance = 14
upgui.Visible = true --None of gui ow
dngui.Visible = true
print("Printed 2")
end)
hover.Seat.ChildRemoved:connect(function(child)
player.CameraMinZoomDistance = 0.5
upgui.Visible = false
dngui.Visible = false
end)
And the structure is StarterGui → ScreenGui → ImageButton
heisIlan
(Ilan)
December 31, 2021, 3:44pm
#8
I wouldn’t use TouchEnded. It can be really wacky and might not detect when the player no longer touches the part.
lol your updating startergui descendants?
try Player.PlayerGui.Hovercc.Up and Player.PlayerGui.Hovercc.Down
local upgui = Player.PlayerGui.Hovercc.Up
local dngui = Player.PlayerGui.Hovercc.Down
2 Likes
heisIlan
(Ilan)
December 31, 2021, 3:46pm
#10
Why use .ChildAdded, may I ask?
From what I know, the seat part does not receive a new child whenever you sit on it.
Epic, thank you! That makes way more sense as well
So is this what you’re trying to do?:
Once player sits on seat, the specified UI is visible.
Also ChildAdded wont work pretty sure there is a property inside of the Seat that says who is sitting on it
Try
Seat:GetPropertyChangedSignal("Occupant"):Connect(function()
end)
Ah. I’ll update it ty. At the moment though everything inside child added works when you sit in the seat or get up from it.
Oh that’s cool. I didn’t know that
Actually you’re just checking if any player sits on the Seat so the occupant could be anyone and you still change the uis visiblity to true?
1 Like
Oh yeah you’re right. I’ll have to change that by checking who the occupant is