How to make inverted (half transparent) mesh?

Hello everyone! So i want to achieve half transparent mesh effect for my ugc like on this photo

image

but i dont actually know how. I want to make outside faces invisible and inside visible using blender so i will get that effect, and so much ugcs already use it

You can achieve this effect by going into edit mode, selecting all the faces then select Mesh > Normals > Flip:

To see how it will look when imported to Roblox, enable backface culling in the viewport shading dropdown:

is it possible to see that effect in viewport shading?

image

Oh, i just enabled backface culling into materials, thank you very much!