how to make it if enemy take damage
this is my script:
local connection
connection = enemy.Humanoid.HealthChanged:Connect(function()
enemy.Humanoid.Health = prevhp
end)
repeat
wait(0.5)
enemy:WaitForChild("UsingMove").Value = true
enemy.HumanoidRootPart.Anchored = true
until game.Workspace.WorldTimestop.Value == false
tsscript:Destroy()
local tsscripts = script.LocalScript2:Clone()
tsscripts.Parent = enemys.Backpack
connection:Disconnect()
enemy.Humanoid:TakeDamage(math.random(10,30))