How can we make if we talk , we can hear sounds
Everything is explained here. I would like to have a answer please.
Like how did they made it (Explaining)
How can we make if we talk , we can hear sounds
Everything is explained here. I would like to have a answer please.
Like how did they made it (Explaining)
Player.Chatted:Connect(function(message: string)
-- 'message' is what was sent to the chat
Sound:Play() -- Play whatever random sound was chosen
end)
https://developer.roblox.com/en-us/api-reference/event/Player/Chatted
https://developer.roblox.com/en-us/api-reference/function/Sound/Play
https://developer.roblox.com/en-us/api-reference/datatype/Random
Quite simple,
You can use player.Chatted
event to detect when players say something on chat,
and then simply play a random sound from your Audio
folder.
Lets assume you have a folder of sounds in ReplicatedStorage:
All you have to do is -
local Replicated = game:GetService("ReplicatedStorage")
Player.Chatted:Connect(function(message: string)
local randomMusic = Replicated.Sounds:GetChildren()[math.random(1,# Replicated.Sounds:GetChildren())
randomMusic:Play()
end)
It’s just random tho. Like not the message they choose. But random messages. It’s also choosing random sounds
This will choose a random sound out of our Sounds
folder in ReplicatedStorage.
You forgot to mention who is"player" in the script. It’s giving a error.
Where do you place the script by the way.