I’m wondering how to make a vehicle less easily flippable. For example, zooming real fast into a 0.1 stud-high part will immediately flip the car like crazy.
I’m not particularly familiar with all of the physics objects in Roblox, and I don’t want to force the car upright at all times–if it’s possible, I’m trying to find out how to apply a force that just makes it harder to flip a car–kind of like BodyPosition, but possibly for orientation, and only on specific coordinates? I’m not sure really.
Would I do this with CFrame or other part properties?
Ok, heres a trick quite a few unreal engine games use:
Place a invisible anchored part(or welded) on top of the car with crazyyyy mass. It well weigh the car down anytime someone wants to flip it.
Yes, I have done this before, but the drawback is the car cannot stay airborne for even a short amount of time. So it cannot jump ramps. I don’t know if that will be a problem or not
The vehicle framework I use already has suspension (albiet not too amazing). Small bumps are handled fine at lower speeds, but are not handled pretty much at all at higher speeds.
I was able to make the car less easy to flip using BodyGyro, but it has some unwanted side effects (unless I didn’t properly use BodyGyro).
Putting a ton of weight on the car using a part or BodyForce seems to cause its’ fair bit of problems as well, especially since I don’t really want cars to plummet into the ground at high speeds the instant it goes airborne.
Some of these solutions seem great though, they just don’t apply for the vehicle framework I’m using. Maybe I’ll have to make my own to improve its’ stability.
Well, yes. Monster truck suspension will greatly outperform suspension from, say, a sedan. There’s a balance you must find for your particular situation, which involves tweaking the amount of travel, dampening, and spring constant (springy-ness) for your springs.
If your wheels are constantly bottoming out, increase the height or dampening
A direct opposite to this, lower your suspension to lower your center of mass
If they aren’t bottoming out, but still seem stiff, decrease dampening
If they spring too much, increase the spring constant
Otherwise, you should consider adding more weight to your vehicles by tweaking the density, or just make your cars a little wider so the mass is spread out.