So at normal velocities like 16-40 speed it doesn’t play at all
But once the speed gets to 40-50 it starts playing a bit
and from then on it progressively gets higher the higher the speed of the player camera is
(The speed velocity is based off of the humanoid walking speed, but not reading off of it, just comparing it to it since idk what the regular velocity is)
And the sound that will be playing is the sound you hear when a car is driving fast with windows half open, it’s like POM POM POM FOM FOM FOM FOM FOM
I’m having a hard time finding it anywhere, (I’m looking on youtube and once i find one I download it and transform it into ogg so that it doesn’t stutter when it repeats on roblox and making it an audio)
To achieve that effect, you first check if the player is in a car (or anywhere else the sound should play). Then you get the magnitude of the player’s velocity (or car’s, whichever you prefer) and then use that for the volume (you should probably plug it in to some math equation to get the desired result). The result is a sound effect that plays louder the faster you move.
If what you’re missing is just the sound effect, then this post doesn’t belong in the Scripting Support category. You should post it in the Art Design Support category.