I was making something and Idk how to do it so as the health goes down the persons attack power goes up
We’re going to need a script to see what exactly you are trying to do. However if you want a damage variable to increase while someone’s health decreases, consider the following as a rough example:
-- Server script located in StarterCharacterScripts
local player = script.Parent
local oldHealth = player.Humanoid.Health
local attackPower = [value location here]
local increaseAmount = 10 -- any value
-- Create a listener event to detect when a player's health changes
player.Humanoid:GetPropertyChangedSignal("Health"):Connect(function()
-- Check if the player's health went down
if player.Humanoid.Health < oldHealth then
attackPower.Value += increaseAmount
oldHealth = player.Humanoid.Health
end
end)
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