How could I go about making a jail system with datastore? So if the player leaves the game while in jail and then re-joins, the player goes back to jail.
Any help appreciated!
How could I go about making a jail system with datastore? So if the player leaves the game while in jail and then re-joins, the player goes back to jail.
Any help appreciated!
You can just use a boolean value to save whether the player was in jail or not. Then you can get the value of that boolean when the player joins back.
local inJail = false -- false or true
local DataStoreService = game:GetService("DataStoreService")
local experienceStore = DataStoreService:GetDataStore("PlayerExperience")
local success, errorMessage = pcall(function()
experienceStore:SetAsync("User_1234", inJai)
end)
if not success then
print(errorMessage)
end
Preferably, you would check the time with DateTime.now
to see if they’re still in jail.
Assuming that a player leaves for hours and the jail time is just a few minutes, this would skip the jail time when the player joins back.