In my latest post, nobody help at all, I’m recreating the post and hopefully anyone helps.
local SettingsEvent = game.ReplicatedStorage.SettingsEvent
local PlayerLegs = {
}
SettingsEvent.OnServerEvent:Connect(function(player, SettingType, boolean)
if SettingType == "Korblox" then
local Humanoid = player.Character:FindFirstChild("Humanoid")
if boolean then
local descriptionClone = Humanoid:GetAppliedDescription()
PlayerLegs[player] = descriptionClone.RightLeg
print(PlayerLegs)
descriptionClone.RightLeg = 139607718
Humanoid:ApplyDescription(descriptionClone)
else
if PlayerLegs[player] then
local descriptionClone = Humanoid:GetAppliedDescription()
descriptionClone.RightLeg = PlayerLegs[descriptionClone]
Humanoid:ApplyDescription(PlayerLegs[player])
end
end
elseif SettingType == "Headless" then
local Head = player.Character:FindFirstChild("Head")
if boolean then
Head.Transparency = 1
Head.face.Transparency = 1
else
Head.Transparency = 0
Head.face.Transparency = 0
end
end
end)
I think korblox characters have a character mesh( Korblox Deathspeaker Right Leg), if you delete it it will give the player a normal left/right leg, (if u dont want to delete it u can store it somewhere else)
This is an example:
--Assuming you have the korblox character mesh defined
--[[Korblox Deathspeaker
Left Leg or Korblox Deathspeaker Right Leg)]]
--do this if u wanna destroy:
player.Character:FindFirstChild("Korblox Deathspeaker Right Leg"):Destroy() --Korblox Deathspeaker Right Leg is a CharacterMesh
--do this if u wanna keep:
--assuming u have the Storage variable defined
player.Character:FindFirstChild("Korblox Deathspeaker Right Leg").Parent = Storage
--Why the storage variable is important? (To reverse!)
Storage.FindFirstChild("Korblox Deathspeaker Right Leg").Parent = player.Character