How to make a waypoint or like in many simulator games where it shows the direction to a place or to an npc? I don’t know I think it’s using part. So when we move the direction also moves. I think like objective markers.
Do you mean like a part above your head pointing in the direction you should be going or do you mean like a beacon in the distance?
I guess you mean a path created by pathfindingservice right? Something like this:
Well I think this is good idea and maybe using Beam to make it more interacting?
Use this as example:
local PathfindingService = game:GetService("PathfindingService")
local Part = workspace.Part
local Target = workspace.Target
repeat wait(1)
local path = PathfindingService:CreatePath()
path:ComputeAsync(Part.Position, Target.Position)
local waypoints = path:GetWaypoints()
for i, waypoint in pairs(waypoints) do
local part = Instance.new("Part")
part.Name = "path"
part.Shape = "Ball"
part.Material = "Neon"
part.Size = Vector3.new(0.6, 0.6, 0.6)
part.Position = waypoint.Position + Vector3.new(0, 2, 0)
part.Anchored = true
part.CanCollide = false
part.Parent = game.Workspace
coroutine.wrap(function()
wait(1)
part:Destroy()
end)()
end
until (Part.Position - Target.Position).Magnitude <= 1