I’m not completely sure, but I think they made a third-party server that proxies api.roblox.com, such as glitch.com, to retrieve the likes. I wouldn’t be surprised if there’s a community tutorial on the DevForum.
ohh… nvm. It looks like you are trying to access how many likes your game has. I misread it. That one probably does use a 3rd party like the post above says
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You could use datastores. That is likely what is being used for the example above. Depending on the exact use case though, memoryservice might also work.
Unfortunately, I lack knowledge to make that work, but there’s tutorials on how to hook up Roblox’s API to an external service. You just need to know the correct API to use for it.
Try something like RoProxy, I think it’s what you’re looking for. You can use ROBLOX API through it without it being blocked. Works the same as ROBLOX’s API but you replace roblox.com with roproxy.com I’ll give an example below.
Pretty sure there won’t be too much, if any, sensitive data going through, so I’m not sure that’s much if a problem there (unless I’m wrong about the parameters needed to access this API).
Yes, did you read the HttpService documentation beforehand? Requests to pages belonging to the ‘roblox.com’ domain are blocked. You need to renavigate the request through a proxy instead.
Search ‘devforum proxy’ in any web browser and you should be able to find several that are still operational.