How To Make Loader?

Hey Everyone, My Name Is Nehoray

How should i make a loader so people can load my lasted updated version (Model)

What’s the best way to this?

Thanks.

2 Likes

Are you talking about Free Models? Or Version History?

If the latter, you’re going have a hard time with that one since it’s sorta impossible. Well not impossible per se, just very impractical since you’d manually be creating many versions of the same place.

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I have a solution which may work.

Put this in your module
local module = {}
function module:Fire(Path)
local TheGroup = script.NAME_HERE:Clone() – put the object u need to update here
TheGroup.Parent = Path
end
return module

Then
require(ID):Fire(game.workspace)

[Warning]
Modules must be public for this method to work.

2 Likes

Are you looking to use modules, an actual physical model, or a game version?

If modules, @tyler09456’s solution should work.

If it’s an actual model, you can use InsertService to load a model.

So for example,

local insertService = game:GetService('InsertService')
local myAssetID = 123456

insertService:LoadAsset(myAssetID)

If it’s a game version, you could achieve this using datastores, really not recommended though.

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Should I Convert It to package?

Is there any way to do this if the models are private?