Hey Everyone, My Name Is Nehoray
How should i make a loader so people can load my lasted updated version (Model)
What’s the best way to this?
Thanks.
Hey Everyone, My Name Is Nehoray
How should i make a loader so people can load my lasted updated version (Model)
What’s the best way to this?
Thanks.
Are you talking about Free Models? Or Version History?
If the latter, you’re going have a hard time with that one since it’s sorta impossible. Well not impossible per se, just very impractical since you’d manually be creating many versions of the same place.
I have a solution which may work.
Put this in your module
local module = {}
function module:Fire(Path)
local TheGroup = script.NAME_HERE:Clone() – put the object u need to update here
TheGroup.Parent = Path
end
return module
Then
require(ID):Fire(game.workspace)
[Warning]
Modules must be public for this method to work.
Are you looking to use modules, an actual physical model, or a game version?
If modules, @tyler09456’s solution should work.
If it’s an actual model, you can use InsertService to load a model.
So for example,
local insertService = game:GetService('InsertService')
local myAssetID = 123456
insertService:LoadAsset(myAssetID)
If it’s a game version, you could achieve this using datastores, really not recommended though.
Should I Convert It to package?
Is there any way to do this if the models are private?